The Case for LivLive
Capturing attention. Converting action.
LivLive is a new kind of social engagement network. One that blends Web3 trust mechanics with Web2 user experience, designed to capture and retain attention, extend engagement, and strengthen real-world connections between consumers, brands, and advertisers.
We achieve this by transforming their daily routines into gamified AR experiences, funded by business loyalty and ad spend, to create a shared trust protocol around business reputation: a verified public blockchain directory of reviews, ratings, and video testimonials from real consumers.
The average person spends less than 2 seconds deciding whether to engage with content, in amongst the noise across fragmented platforms.
Fighting for that attention today is a $1 trillion global ad and loyalty spend, projected to exceed $1.3 trillion by 2027, spread globally across +400 million businesses and +50 million consumer-facing outlets.
By capturing just 1% of that market, we unlock a $10-$15 billion revenue opportunity, driven by our ability to hold engagement longer and monetize through SaaS subscriptions for verified reputation management and proximity-based loyalty tools that help businesses reach untapped customers in real time
Pokémon Go is living proof of the power of gamified, AR-driven engagement. At its peak, it attracted over 230 million monthly players, with users spending an average of 75 minutes a day, more than double Facebook’s engagement at the time. That sustained play turned into real-world movement and massive value: with over 1 billion downloads, players walked 8.7 billion kilometers chasing virtual rewards, driving more than $6 billion in revenue.

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